By Roger T. Stevens
This instruction manual is designed to supply programmers with the data had to produce practical photographs on a laptop. It specializes in Borland's C++ compilers and covers quite a few ideas. for example, it: offers assurance of VGA exhibit modes and different exhibit modes supported by way of VESA (Video Electronics criteria Association); describes TARGA records and the way to successfully reveal color pictures; and offers insurance of ray tracing, the geometry of ray tracing, and object-oriented arithmetic. extra, it contains a dialogue of the derivation of primitive items together with spheres, planes, polygons, and jewelry and circles. It additionally explains the addition of animation to courses and the tools used to catch and manage images from Kodak's CD-ROMs. ultimately, it information the necessities, and describes a number of the boundaries that lower-end structures may perhaps come upon. The booklet is observed through a 3.5" disk that gives this system code. The requisites for this software program are an IBM computer or suitable 286 or larger, 12 MHz, and a VGA card at the least. perfect standards contain 486 DX, 33MHz, large VGA card, CD-ROM force (optional) appropriate with Kodak photograph CD-ROM, and a troublesome force with three hundred megabytes of reminiscence
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Additional resources for Object-Oriented Graphics Programming in C++
This function assumes that each pixel will consist of three adjacent bytes containing red, green, and blue information respectively, and that pixels will be written adjacently beginning at address Α0000Η. Before each byte is written to memory, the function calculates the memory bank (being a multiple of 64K bytes) and uses the VESA subfunction 05H to set the memory to this bank. Note that the offset added to the base address is converted to an unsigned integer, which is the same as taking the actual offset modulo 65,536.
03 Return Current Video Mode Reports the current mode number. 04 Save/Restore Super VGA Video State Saves or restores video state data from / t o an array. 05 CPU Video Memory Window Control Sets position of a specified window in video memory. 06 Set/Get Logical Scan Line Length Sets or gets the length of a logical scan line. 07 Set/Get Display Start Selects the pixel to be displayed in the upper left corner of the display. 08 Set/Get DAC Palette Control Selects the operating mode of the palette.
Next, the node's ColorCount is incremented and the primary colors of the current color set are each added to the 43 Chapter 3 corresponding color of the node's RGBSum array. If this node is a Leaf node, or if the depth is greater than or equal to LeqßeveU the function terminates, returning the node address. Otherwise, the function next calculates branch. This parameter uses the bit corresponding to the current depth from each primary color to determine which of eight branches from this node should be selected.
Object-Oriented Graphics Programming in C++ by Roger T. Stevens