By Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
Get hands-on adventure with Apple s speedy programming language by way of construction actual operating apps. With this sensible advisor, expert programmers with very little wisdom of Apple improvement will how one can code with rapid 2 through constructing 3 whole, tightly associated types of the Notes software for the OS X, iOS, and watchOS platforms.
In the method, you ll research fast s basics, together with its syntax and contours, besides the fundamentals of the Cocoa, CocoaTouch, and WatchKit frameworks. This booklet teaches you ways to take advantage of universal layout styles for rapid, easy methods to constitution an software for Apple s systems, and the way to publish operating apps to the App Store.
Divided into 4 exact elements, this publication contains: fast 2 fundamentals: research rapid s gains for object-oriented improvement, in addition to a number of developer toolsOS X app improvement: manage your app, paintings with its records, and construct out its featuresiOS app improvement: Use multimedia, contacts, place, notifications, and iCloud records to construct a completely featured iOS Notes appAdvanced app extensions: help Apple Watch and the best way to debug, computer screen, and try out all 3 of your fast apps"
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Packing the ability of machine purposes right into a small cellular equipment, the iPhone SDK deals builders the power to create dynamic, visually-appealing, and highly-capable cellular purposes, utilizing an analogous APIs and instruments that Apple makes use of for its personal applications.
notwithstanding, harnessing that energy ability studying new instruments, new APIs, or even an entire new programming language.
iPhone SDK improvement is a realistic consultant to get you began constructing purposes for iPhone and iPod contact. With it, you'll get an entire realizing of the instruments and strategies had to be successful at the platform:
* Use the XCode IDE to control your resource code, photos, sounds, database records, and different software assets, construction your app and deploying it onto your individual machine for testing.
* enhance your consumer interface the visible, code-free method, with Interface Builder.
* grasp the iPhone's certain person interface parts, together with tables, tab bars, navigation bars, and the multi-touch interface.
* attach your iPhone to the skin global with networking, make the most the facility of a relational database with SQLite, and rock out with first class aid for audio and video.
* utilize the iPhone's precise cellular APIs, like geolocation and the motion-sensing accelerometer
* Use XCode's strong functionality and debugging instruments to do away with reminiscence leaks, zombies, and different hazards.
* comprehend the method for packaging your software for end-user distribution via Apple's App Store.
With reasons of the massive photo and an eye fixed to the little information that you'll want, _iPhone SDK Development_ can help you be successful on today's most crucial cellular platform.
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Extra info for Learning Swift: Building Apps for OS X and IOS
Exactly the same techniques apply, and we’ll be exploring Mac apps in detail later on, in Part II. ” We’re going to build on the project we created earlier in “Creating Your First Project with Xcode” on page 8, so make sure you have that project open. It’s generally good practice to create the interface first and then add code. This means that your code is written with an understanding of how it maps to what the user sees. To that end, we’ll start by designing the interface for the application.
Figure 2-1. The Welcome to Xcode screen (click “Get started with a playground” to create a new playground) Playgrounds | 31 Figure 2-2. An empty playground Comments Comments in Swift are nonexecutable text. You can use comments as a note or reminder to yourself. We use comments often in sample code in this book; they are ignored by the compiler. You can begin a single-line comment with two forward slashes (//) or open a multi‐ line comment using a forward slash and an asterisk (/*) and close it using an asterisk followed by a forward slash (*/).
This includes warn‐ ings, compilation errors, and issues that the built-in code analyzer has spotted. Test navigator Shows all the unit tests associated with your project. Unit tests used to be an optional component of Xcode but are now built into Xcode directly. Unit tests are discussed much later, in “Unit Testing” on page 486. Debug navigator Activated when you’re debugging a program, and it allows you to examine the state of the various threads that make up your program. Breakpoint navigator Lists all of the breakpoints that you’ve set for use while debugging.
Learning Swift: Building Apps for OS X and IOS by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent