Download PDF by Andreas Andresen: Komponentenbasierte Softwareentwicklung: mit MDA, UML und

By Andreas Andresen

ISBN-10: 3446222820

ISBN-13: 9783446222823

Andresen A. Komponentenbasierte Softwareentwicklung mit MDA, UML und XML (Hanser Fachbuch, 2003)(ISBN 3446222820)(O)(368s)

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Extra info for Komponentenbasierte Softwareentwicklung: mit MDA, UML und XML

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5. dient der Kommunikation mit anderen Komponenten und Systemen; 6. kann verpackt werden; 7. genügt einem Komponenten-Modell; 8. kann als autonome; wiederverwendbare Einheit verteilt werden. 1 veranschaulicht die Merkmale einer Komponente. 1: Merkmale einer Komponente In den folgenden Abschnitten werden diese Eigenschaften einer Komponente anhand von Beispielen näher spezifiziert. Eigenständiges Software-Artefakt Eine Komponente ist ein eigenständiges Software-Artefakt mit definierten Eigenschaften, einer oder mehreren definierten Schnittstellen, ist eigenständig verteilbar und kann in eine definierte Software-Umgebung eingebettet werden.

B. Skripte, InitialisierungsDateien, Deskriptor-Dateien). B. COM+-Komponenten, die aus einer DLL instanziiert werden können. B. die Arbeitsprodukt-Komponenten auf verteilbare Komponenten abbilden. 10 veranschaulicht dies am Beispiel einer Einkaufswagen-Komponente in einer C++-Entwicklungsumgebung. 10: Abbildung einer Arbeitsprodukt-Komponente auf eine verteilbare Komponente Stereotypen zur Klassifizierung von physischen Komponenten Zur Klassifizierung von Komponenten verfügt UML über fünf Stereotypen: 1.

B. class) etc. B. Skripte, InitialisierungsDateien, Deskriptor-Dateien). B. COM+-Komponenten, die aus einer DLL instanziiert werden können. B. die Arbeitsprodukt-Komponenten auf verteilbare Komponenten abbilden. 10 veranschaulicht dies am Beispiel einer Einkaufswagen-Komponente in einer C++-Entwicklungsumgebung. 10: Abbildung einer Arbeitsprodukt-Komponente auf eine verteilbare Komponente Stereotypen zur Klassifizierung von physischen Komponenten Zur Klassifizierung von Komponenten verfügt UML über fünf Stereotypen: 1.

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Komponentenbasierte Softwareentwicklung: mit MDA, UML und XML by Andreas Andresen


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