Hellbound: The Blood War (AD&D Planescape) by Colin McComb PDF

By Colin McComb

ISBN-10: 0786904070

ISBN-13: 9780786904075

A entire source at the infernal conflict that has torn the planes aside for millennia. even though the struggle has spilled into many different PLANESCAPE items, the entire tale of the roaring clash hasn't ever ahead of been designated.

Contents: "The darkish of the conflict" (80-pg DM guide); "The Chant of the warfare" (32-pg participant guide); "War video games" (96-page event book); "Visions of warfare" (24-page representation book); "The cut price" (16-pg comedian e-book illustrated through Tony DiTerlizzi and Robh Ruppel).

Show description

Read or Download Hellbound: The Blood War (AD&D Planescape) PDF

Similar dungeons & dragons books

Download e-book for iPad: The Edge of Chaos (Forgotten Realms: The Wilds, Book 3) by Jak Koke

Discover the unexplored - input The Wilds of the Forgotten Realms(R)!

at the border of a deadly, magically volatile sector referred to as the Plaguewrought Lands, the chief of a cult looking the unfold of this wild magic and an alchemist who desires to regulate it sign up for forces and create an elixir that enables pilgrims to outlive the Plaguewrought Lands. yet just one can prevail. a tender guy with unusual powers and a priestess of the god of demise may help ensure who.

Download PDF by Jeff Crook: Conundrum (Dragonlance: The Age of Mortals)

On a gloomy spring evening, 9 weeks not on time, the MNS Indestructible, a category C Submersible Deepswimmer, departs Sancrist Isle with a team of twenty and a callous fail to remember for the inevitable. Armed with top-secret units, a band of intrepid gnome explorers units out on a mythical trip to sub-navigate the continent of Ansalon and ascertain why very huge rocks drift.

New PDF release: The Quintessential Bard II: Advanced Tactics (Dungeons &

From the complicated strategies sequence. Explores features of races and personality sessions by no means ahead of tested and permits gamers to completely realize the potential for their characters. that includes personality paths that let gamers to strengthen with out the necessity for status sessions and what techniques can be found at epic point and past, those books are actually the following level of personality improvement.

Book of Exalted Deeds (Dungeons & Dragons d20 3.5 Fantasy by James Wyatt PDF

Strike Down Evil with the Sword of Enlightenment“Only those who find themselves natural in be aware, idea, and deed may perhaps glance upon the data amassed inside of this blessed tome. For the blinding truths inscribed inside of provide not anything yet redemption or destruction for the depraved. could those consecrated pages eternally light up the trails of the righteous.

Additional resources for Hellbound: The Blood War (AD&D Planescape)

Sample text

If the adventurers pursue the watchers, the watchers lead them on a chase through the chamber, hoping that the ettercaps can slow down the pursuers and allow them a moment to go back into hiding. E N CO U N T E R C 3 : T H E B L AC K M EA D OW Tactics arborean grove react violently to any intrusions on their sacred resting place. Illusory Forest: The room’s true size is as shown on the map. Day and night passes here as part of the ongoing illusion, with the sun rising into the sky and setting as night returns.

At the start of the shambling mound’s turn each round, the enveloped target takes 10 damage and the shambling mound regains 10 hit points. The shambling mound can envelop up to 2 creatures at a time. When the target makes its save, it reappears in a square of its choice adjacent to the shambling mound. Lightning Affinity (immediate reaction, when hit by a lightning attack; at-will) ✦ Healing The shambling mound regains 10 hit points. Alignment Unaligned Languages — Skills Stealth +10 Str 22 (+10) Dex 12 (+5) Wis 10 (+4) Con 20 (+9) Int 5 (+1) Cha 10 (+4) Satyr Piper (S) Level 8 Controller (Leader) Medium fey humanoid XP 350 Initiative +8 Senses Perception +10; low-light vision HP 86; Bloodied 43 AC 22; Fortitude 18, Reflex 20, Will 21 Speed 6 m Gore (standard; at-will) +11 vs.

The dire boar, barely controlled by the arboreans, rampages through the hedge maze. It charges whenever possible, and if it pushes a creature into the thickets the creature takes 1d10 damage and its forced movement immediately ends. The boar tries to knock adventurers into the thickets or into the pool of water in the center of the maze whenever possible. After charging, it tries to move away from the party to set up a second charge attack. The two arborean reapers start the encounter in secret chambers in the eastern side of the room.

Download PDF sample

Hellbound: The Blood War (AD&D Planescape) by Colin McComb

by Daniel

Rated 4.97 of 5 – based on 49 votes