Game Programming with Pyton, Lua and Ruby - download pdf or read online

By Tom Gutschmidt

ISBN-10: 1592000770

ISBN-13: 9781592000777

ISBN-10: 1592004083

ISBN-13: 9781592004089

Prepare to dive headfirst into the area of programming! "Game Programming with Python, Lua, and Ruby" bargains an in-depth examine those 3 versatile languages as they relate to making video games. it doesn't matter what your ability point as a programmer, this publication presents the suggestions you would like. every one language is roofed in its personal section?you'll start with the fundamentals of syntax and elegance after which flow directly to extra complicated subject matters. persist with besides every one language or bounce correct to a selected part! related beneficial properties in Python, Lua, and Ruby?including services, string dealing with, information kinds, commenting, and arrays and strings?are tested. find out how each one language is utilized in renowned video game engines and tasks, and jumpstart your programming services as you strengthen talents you are going to use back and again!"

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Additional resources for Game Programming with Pyton, Lua and Ruby

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18), and it understands the syntax of a smattering of different computer languages, including Python, Lua, and Ruby. 18. The SciTE editor shows off its knowledge of Ruby syntax. exe) is meant to run on the command line, whether it's the UNIX shell or Windows command or DOS. 9. rb files associated with the executable for launching. Ruby is primarily used as an interpreted language or as an extension. One extremely common use is to find Ruby on a server machine like a Web server where it is used as an interpreted language to run CGI or create Web forms and cookies.

Go ahead and test out the interpreter. You can start by executing various one-liners like print "hello world" or 5*5. The interpreter is great for testing out certain functions. The interactive help is also very useful. 11). 11. Python's interpreter shows how to use the built-in list class object 48 Part ONE: Introducing High-Level Languages Part ONE: Introducing High-Level Languages 49 In this mode, which is called interactive mode, you can type any Python command and it will work just as if you typed it from a script (with a few differences).

These standalone projects tend to rely heavily on the basic libraries Lua provides. Finally, there are applications that use Lua as a library. These apps tend to have more program code in C than in Lua, and they create interfaces to the Lua language within C. In this chapter, almost all of the examples are pure Lua and can be run with the Lua interpreter. Using Lua within a host language or library is covered more in the next chapter, where I get down to using Lua in a game-programming environment, and also in Chapter 12, where I'll discuss extending and embedding high-level languages.

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Game Programming with Pyton, Lua and Ruby by Tom Gutschmidt


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