By Monte Cook
Faction battle is an experience that tracks the struggle from its nefarious origins via its sour battles to its final answer and past - and places the way forward for Sigil within the palms of the participant characters. This e-book unearths secrets and techniques, unravels mysteries, brings long-simmering plots to a head, and marks the start of a brand new period for town of doorways.
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Extra resources for Faction War (AD&D Planescape Adventure)
5—Hold Ray: Ranged 10; +22 vs. Reﬂex; the target is restrained (save ends). 6—Confusion Ray (Charm): Ranged 10; +22 vs. Will; the target charges its nearest ally and makes a melee basic attack against it. 7—Fear Ray (Fear, Psychic): Ranged 10; +22 vs. Will; 1d8 + 9 psychic damage, and the target moves its speed away from the beholder by the safest route possible. 8—Petrifying Ray: Ranged 10; +22 vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends).
They dwell in earthen cysts underground, in caves, or sometimes even aboveground. They rarely burrow much deeper than a few dozen feet. Encounter Groups Bulettes are solitary creatures, but they have been known to surface and join a battle in progress. Level 9 Encounter (XP 2,000) ✦ 1 bulette (level 9 elite skirmisher) ✦ 3 trolls (level 9 brute) B E N WO OT T E N A bulette hides underground and uses its tremorsense to detect prey. First it burrows beneath its opponents, using earth furrow to knock them prone and rising burst when it surfaces.
Reﬂex; 1d10 + 6 damage, and the target is knocked prone if it is Medium size or smaller. Alignment Unaligned Languages — Str 22 (+9) Dex 16 (+6) Wis 14 (+5) Con 18 (+7) Int 2 (–1) Cha 6 (+1) Macetail Behemoth Tactics A macetail behemoth charges headlong into battle, smashing foes with its tail and using tail sweep when it has multiple opponents adjacent to it. Level 9 Brute B E H E M OT H BEHEMOTH Large natural beast (reptile) XP 400 Initiative +5 Senses Perception +7 HP 118; Bloodied 59; see also bloodied sweep AC 21; Fortitude 24, Reﬂex 18, Will 20 Speed 5 m Spiked Tail (standard; at-will) Reach 2; +13 vs.
Faction War (AD&D Planescape Adventure) by Monte Cook