By Dave Mark, Jack Nutting, Fredrik Olsson, Jeff LaMarce
The staff that introduced you the bestselling starting iPhone improvement is again back for starting iOS 7 improvement, bringing this definitive consultant up to date with Apple's most up-to-date and maximum iOS 7 SDK, in addition to with the most recent model of Xcode.
There’s assurance of brand-new applied sciences, together with a brand new bankruptcy on Apple's Sprite package framework for online game improvement, in addition to major updates to current fabric. You'll have every thing you must create your own apps for the most recent iOS units. each pattern app within the ebook has been rebuilt from scratch utilizing most recent Xcode and the newest 64-bit iOS 7-specific venture templates, and designed to exploit the most recent Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow type, starting iOS 7 improvement deals a whole soup-to-nuts path in iPhone, iPad, and iPod contact programming. The publication begins with the fundamentals, jogging during the technique of downloading and fitting Xcode and the iOS 7 SDK, after which courses you notwithstanding the construction of your first basic application.
From there, you’ll the right way to combine all of the interface components iOS clients have come to grasp and love, resembling buttons, switches, pickers, toolbars, and sliders. You’ll grasp quite a few layout styles, from the easiest unmarried view to complicated hierarchical drill-downs. The complicated paintings of desk construction could be demystified, and you’ll tips on how to shop your information utilizing the iPhone dossier process. You’ll additionally how one can keep and retrieve your info utilizing numerous endurance innovations, together with center facts and SQLite. And there’s even more!
Read or Download Beginning iOS 7 Development: Exploring the iOS SDK PDF
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Packing the facility of machine functions right into a small cellular equipment, the iPhone SDK bargains builders the power to create dynamic, visually-appealing, and highly-capable cellular purposes, utilizing an identical APIs and instruments that Apple makes use of for its personal applications.
notwithstanding, harnessing that energy skill studying new instruments, new APIs, or even an entire new programming language.
iPhone SDK improvement is a practical advisor to get you begun constructing purposes for iPhone and iPod contact. With it, you'll get an entire knowing of the instruments and methods had to prevail at the platform:
* Use the XCode IDE to control your resource code, photos, sounds, database records, and different software assets, development your app and deploying it onto your individual equipment for testing.
* advance your person interface the visible, code-free means, with Interface Builder.
* grasp the iPhone's distinct person interface elements, together with tables, tab bars, navigation bars, and the multi-touch interface.
* attach your iPhone to the skin global with networking, take advantage of the ability of a relational database with SQLite, and rock out with first class help for audio and video.
* utilize the iPhone's distinct cellular APIs, like geolocation and the motion-sensing accelerometer
* Use XCode's strong functionality and debugging instruments to dispose of reminiscence leaks, zombies, and different hazards.
* comprehend the method for packaging your software for end-user distribution via Apple's App Store.
With motives of the massive photo and an eye fixed to the little information that you'll desire, _iPhone SDK Development_ can help you be successful on today's most vital cellular platform.
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Extra info for Beginning iOS 7 Development: Exploring the iOS SDK
Both of these items are called build targets. Because we have never built either of these, they’re both red, which is Xcode’s way of telling you that a file reference points to something that is not there. Note The “folders” in the navigator area do not necessarily correspond to folders in your Mac’s file system. These are logical groupings within Xcode to help you keep everything organized and to make it faster and easier to find what you’re looking for while working on your application. Often, the items contained in those two project folders are stored directly in the project’s directory, but you can store them anywhere—even outside your project folder if you want.
A class that implements a button that does some particular calculation when it is clicked can be used only in the application for which it was originally written. When you write Cocoa Touch applications, you will primarily create your view components using a visual editor within Xcode called Interface Builder, although you will also modify, and sometimes even create, your user interfaces from code. Your model will be created by writing Objective-C classes to hold your application’s data or by building a data model using something called Core Data, which you’ll learn about in Chapter 13.
Outlet collections allow you to connect multiple objects of the same kind to a single NSArray property, rather than creating a separate property for each object. To finish this connection, release your mouse button, and a floating pop-up will appear, like the one shown in Figure 3-8. This window lets you customize your new action. In the window, click the pop-up menu labeled Connection and change the selection from Outlet to Action. This tells Xcode that we want to create an action instead of an outlet.
Beginning iOS 7 Development: Exploring the iOS SDK by Dave Mark, Jack Nutting, Fredrik Olsson, Jeff LaMarce