By Logan Bonner
New suggestions for wizards, warlocks, sorcerers, bards, and swordmages...This tome specializes in the arcane heroes: characters who wield unusual and mysterious spells and depend upon their mastery of magic for survival.This publication offers new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage periods, together with new personality powers, feats, paragon paths, and epic destinies.
Read or Download Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons) PDF
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Additional info for Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons)
Fortitude or Reflex (choose one defense for each target) Hit (Fortitude): 3d6 + Charisma modifier cold and thunder damage, and you slide the target a number of squares equal to your Dexterity modifier. Hit (Reflex): 3d6 + Charisma modifier lightning damage. Each creature adjacent to the target takes 2d6 + your Dexterity modifier acid damage. Miss (Fortitude or Reflex): Half damage. LEVEL 27 ENCOUNTER SPELLS Chaos Infusion Sorcerer Attack 27 You puncture the walls between the Elemental Chaos and your own plane, unleashinB an elemental force that overwhelms foes.
Miss: Half damage, and ongoing 5 fire damage (save ends). Mind Tide LEVEL 29 DAILY SPELLS Cosmic Vengeance Your foe's mind is like the ocean, able to be irifluenced by cosmic forces. By wieldin8 those forces, you can seize control of it. Sorcerer Attack 29 Your foes become locked to the cycle of the sun, the moon, and the stars. This connection makes them suffer for attackin8 you. Daily. Arcane, Implement; Varies Minor Action Personal Effect: Until the end of the encounter, an enemy within 5 squares of you that hits you with an attack takes cold, psychic, or radiant damage (your choice with each hit) equal to your Charisma modifier.
Outfitters of all types expected booming sales. The city welcomed the arcanists with open arms (especially famous and rich arcanists). Shops and merchants scrambled to expand their inventory of magical implements, components, reagents, and other needful things while the Duel ran. Inflated prices for rare components was a possibility every attending mage expected. For the young human sorcerer named Hennet, it was almost too much. But he had paid his entry fee. He had traveled to the city. Now all that remained was the Duel.
Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons) by Logan Bonner